Airship Dragoon version 1.3 changelog (save game files should be safe) Fixed annoying crouch "bobbing" when game timed-out due to low frames per second. Fixed issue with dropped rocket grenades disarming themselves. Fixed issue with artillery not always being available when it should be. Fixed issue with automating target checks when virtualizing Ai movement. Fixed duplicate animation calls for Dastardly Pirates. Fixed standardized charge animation into sprint engine calls. Fixed boobytrap deployment so that the player cannot accidentally place boobytraps on top of trees or rocks. Fixed target range bitmap buttons for telephonicatron and thrown bombs not displaying the correct bitmap when in range. Fixed target range bitmap buttons not updating bitmap when equipping new item with different range. Fixed Ai charging into possible range of player early in game when visiblity is high and not being able to return fire. Added better versioning text to main menu so it can changed without the need for the whole art.epk being modified in future updates. Added fail-safe for camera movement during Ai hidden movement. Added fail-safe for Ai list loop. Added check to load custom data for modded weapons if it exists. Added check to load custom data for modded troopers if it exists. Added check to load custom data for modded trooper animations if it exists. Added check to load custom skins for troopers if it exists. Added improved tactics for Ai to defend themselves when being flanked by the player's troops.